
Two weeks after its release, Concord has been yanked from JB Hi-Fi shelves, and no one in Australia seems to care. The game, developed by Firewalk Studios and published by Sony, launched at AUD$40 but barely sold any copies. JB Hi-Fi employees revealed that the game sat untouched, with some stores reporting fewer than a handful of sales. Sony is offering refunds, but Aussie gamers seem indifferent, with many not even bothering to return their copies.
The competitive shooter, billed as a major release, suffered from a lack of marketing and a dismal launch. It featured a cast of diverse but uninspired characters, leaving players unimpressed. The gameplay, which aimed to capture the competitive shooter market, failed to stand out, and even Australia’s typically engaged gaming community passed on it. No major Aussie streamers picked up the game, and the lack of any significant player base on PlayStation 5 or PC confirmed that Concord was doomed from the start.

Australian gamers, known for their passionate support of quality titles, quickly dismissed Concord. The steep price of AUD$40, for a game with little content or replayability, didn’t help. JB Hi-Fi’s decision to pull it came as no surprise, especially when other AAA titles like Call of Duty and Fortnite dominate the gaming landscape Down Under. In a country where multiplayer titles thrive, Concord was an unremarkable blip, now quickly forgotten.
Aussie gaming culture typically rallies behind engaging, community-driven games that offer solid multiplayer experiences. Titles like Rainbow Six Siege, Overwatch, and CS
have long been favourites, but Concord failed to capture that same spirit. The game’s awkward character designs and bland gameplay loop didn’t resonate with local players, and with such stiff competition, it never stood a chance.
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